![]() ![]() The dashboard is a sequencer : each column of the dashboard represents a moment/event of your show. The dashboard, where you write and play your show.The properties-view, where you can adjust various parameters of your content. ![]() The workspace, where you can manipulate your content and see its preview.The library, where your media and files can be organized.There are 4 main areas in Millumin’s window (that can be resized at your convenience) : There is no limitation during 30 days, then a watermark on the outputs (but you can still open/save a project and use all the features of Millumin). You can easily test Millumin by downloading the free trial. It has been designed to be intuitive and quick to learn, while providing many advanced features. shadertoy.Millumin is a professional solution to create audiovisual shows for theaters, dance shows, videomappings and interactive installations, … It can control video, audio, lights and lasers on stage.(step-by-step guide translated in several languages).There is a lot of resources about shaders on internet, explaining you the basics as well as shader tricks. To create a shader from scratch, click the + button in the library : Millumin will add a new editable shader in the library. If there is only a read shader button, the shader cannot be altered, but you can still copy its content. Install the shader in folder ISF-effects (or ISF-source if it is a media)įirst of all, you can simply modify an existing shader : press the button edit shader to do so.In Finder, press COMMAND+SHIFT+G to go in this folder ~/Library/Millumin/.Millumin is already shipped with some useful shaders, but to add your own : Many softwares are supporting this standard, so the same ISF shaders can be used in different applications. Millumin uses a standard called ISF (for Interactive Shader Format), kindly imagined by Vidvox for VDMX. Such "shader effects" are easy to find, because they are located with other effects. ) to create a new one : for example, adjusting the color of a movie. Effects They process an existing image (frame from a movie, a camera.So feel free to adjust the quality of the rendering, and tweak the parameters : Since shaders are executed in real-time, some will require more power than others. You can play directly with them, simply drag-and-drop one in a layer. Medias They produce an image from scratch, and can be accessed from Millumin library.In Millumin, there are 2 kinds of shader : medias and effects. In you are using Millumin V2, be sure you activated them from Preferences/Addons (not required for Millumin V3 or V4) : Consequently, the resolution can be changed, and they can also have parameters to change their apparence in live. The main advantages of the shaders is that there are executed in real-time. This is achieved via a very simple mathematic formula, that is run for every pixel of our image, to determine if the pixel is white or black : pixel_color = modulo( x*10. Pyro explosion with Houdini by Carlos Parmentier :įor example, we can easily create the image below, that have exactly 5 white stripes and 5 black stripes : In Zelda: The Wind Waker, the sea is a big shader : Indeed, shaders are intensively used everywhere : in video games, special effects, graphic softwares, websites and even in macOS. A shader is a small program, that renders pixels. ![]()
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