And in Sonic Drift 2, there's only one FRAME for turning, never mind it being animated. In Sonic Spinball, the game seems to pause for breath between frames. I want my money back." In Tails Adventures, the HEALTH BAR can be obscured by the WALLS. "Oh boo hoo, Game X's representation of the ethical divide between the democratic peoples of the Mushroom Peninsula and the more nomadic Rainbow Forest-dwelling Floral Rangers is dispiritingly inarticulate. Think about some of the stuff we whinge about these days. It's just too awkward to play for any length of time really.Īs for the rest, they're principally educational. The game itself doesn't take long to finish, and that'll probably be the point you give up on it, even though you can go back and try to find vaguely hidden routes through levels and collect icons in the process. It also has a brilliant track about how I'm a diamond in the SKY set to a level, in the sky, which takes place on a throbbing chaos EMERALD. That's pretty much what the writers of the music ought to be doing by now too - it's hilariously cheesy and full of sentiments about how everything makes the lady-vocalist feel so HIGH and how she generally wants to touch the SKY and so on. Each character steers like an actual car, so despite the way some of the levels have been designed for you to quickly turn back on yourself and run down a slope, you find yourself standing in the corner banging your head against the wall. It's cheaper than this right now because you all ignored it in the first place. In fact, I refuse to believe it's much fun compared to something like Virtua Fighter 4 even if you do have a stick. Sonic the Fighters is quite novel - your 3D Sonic characters can punch, kick, block, jump and perform rudimentary combos - but it lacks fluidity and probably won't be much fun unless you have a proper arcade stick. On the other hand, maybe what's on the disc is the punishment instead. In the absence of any official explanation I'm going to assume it's SEGA's way of punishing us for killing the Dreamcast. The Japanese Gems Collection also had Streets of Rage, but for some reason we don't get that. The other stuff on the disc is Sonic the Fighters (a simple, Virtua Fighter-style 3D beat-'em-up that, to the best of my knowledge, only ever appeared in Japanese arcades), Sonic R (one of those dreaded "on-foot racing games" with Sonic characters, which came out on the Saturn), six Game Gear games (Sonic the Hedgehog 2, Sonic the Hedgehog Triple Trouble, Sonic Drift 2, Sonic Spinball, Tails' Skypatrol and Tails Adventures), and two unlockable Vectorman games. I've got lots of words left, so let's talk about it. Just don't rejoice for anything else, because it's mostly rubbish. In fact, if you like old 2D Sonic games you might as well rent Gems and do as the boxquote says and "Rejoice for Sonic CD". The levels are ace, the music's ace and if you're anything like me you'll go "ooh!" when you see Sonic rotate as he jumps up in the air, or when the level rotates to show you running straight up a wall. Anybody with a love of 2D Sonic games - basically anybody who bought Sonic Mega Collection or the cheeky "Plus" version, or any of the GBA games - will enjoy Sonic CD. This is what the rest of Sonic Gems Collection is about. Thanks to levels that are just as comfortable going miles up as they are miles-right, you can spend ages mining each one for the sake of completion. You can run as fast as possible from left to right trying not to run into spiky stuff, if that's what you're into, but there's also a time-travel element - this lets you pop back into the green, fluffy past and jump around there, and then see how that affects the state of play in the grey, dystopian future. Sonic CD is Sonic, a jump button, lots of robots, Dr Robotnik, and big levels with lots of hidden bits. You see that bit up there, where it says "Sonic Gems Collection"? That's rubbish.
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